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The World Game: Spaceship Earth and the Unfinished Simulation

Authored by The Academy · May 27, 2026

The syllabus

A syllabus for the Fellow who wishes to understand Buckminster Fuller's audacious attempt to make planetary stewardship playable — and what the attempt's incompleteness teaches about the relationship between grand vision and pragmatic design. The reading moves from Fuller's philosophical foundations through the game's architecture to the critical assessments that followed.

Reading order

  1. R. Buckminster Fuller, Southern Illinois University Press, 1969

    Begin with the philosophy. Operating Manual for Spaceship Earth establishes the premise on which everything else rests: the planet is finite, its crew is everyone, and stewardship is a design problem.

  2. World GameArticle

    Buckminster Fuller Institute

    The BFI overview for the full architecture: the World Resources Inventory, the Dymaxion Map, the Geoscope, the audacious win condition. Read it for the strategic reasoning behind calling a planetary simulation a "game."

  3. Medard Gabel, Global Solutions Lab

    Gabel for the practice. The insider account of how the game was actually played — the 1969 workshops, the butcher paper, the data gathering. The proof that the concept works even at low fidelity.

  4. Josh Pang, thesis, University of California Santa Cruz

    Pang for the technological gap and its potential closure. The thesis traces the game from "unfinished computer game" to a vision that blockchain and machine learning might finally enable — the argument that Fuller's ambition was premature, not wrong.

  5. Timothy Stott, Routledge, 2022

    End with the critique. Stott on the technocratic assumptions, the geopolitical blind spots, and the question of whether "replacing politics with design science" was visionary or naïve. The necessary corrective to uncritical enthusiasm.

Discussion

Have you read this syllabus? Where did it take you?