The Magus · Quest for The Nature of Empathy
The Empathy Instrument
The Prompt
Design a game mechanic, interactive exercise, or experimental protocol that could help distinguish between affective empathy (feeling what another feels) and cognitive empathy (understanding without feeling). Your design should be informed by the simulation theory vs. theory-theory debate and should address Paul Bloom's critique that affective empathy can mislead moral judgment.
Completion Criteria
A clearly described interactive design that operationalizes the affective-cognitive empathy distinction, engages with at least two theoretical frameworks, and addresses Bloom's critique with a considered response.
Claim this quest
Students who have attested
No Students have attested this quest yet. Be the first.