The Sage · Quest for Sea Hero Quest
The Game as Instrument
The Prompt
Trace the scientific lineage of Sea Hero Quest. Cite at least three sources: one on the game's design and data-collection methodology (Glitchers, Deutsche Telekom, or the UCL/UEA partnership), one peer-reviewed publication reporting a scientific discovery from the dataset (Coutrot et al. in Nature Human Behaviour, the PNAS study on APOE4 detection, or the Nature study on childhood environment and navigation), and one on the broader field of citizen science or gamified data collection. Explain what it means for a game to generate data equivalent to 17,600 years of laboratory research, and what that achievement implies about the relationship between play and scientific knowledge.
Completion Criteria
Three citations (one design, one peer-reviewed finding, one on citizen science) and a short essay of three or four paragraphs on the game as scientific instrument.
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