Notes on Blindness is an interactive virtual-reality experience based on the audio diaries of the theologian John Hull, who recorded hundreds of cassettes documenting his journey into total blindness beginning in 1983. It is not a conventional game. There are no scores, no opponents, no fail states. The player is immersed, through binaural audio and abstract visual cues, in Hull's acoustic world — the world as it discloses itself to a man who has learned to perceive entirely by ear. The experience unfolds across six chapters, each drawn from a specific memory and location in Hull's diary: a park bench in Birmingham, a family kitchen, a cathedral nave, a rain-soaked garden. The rain scene has become the work's signature moment — Hull's observation that rain "brings out the contours of what's around you," rendering the invisible world legible through sound. The design, by Peter Middleton, James Spinney, and their collaborators, deliberately refuses spectacle. Its engagement proceeds through contemplation rather than action: the player listens, attends, and discovers that the auditory environment is not a diminished version of the visual one but a world with its own depth, grain, and spatial intelligence. Notes on Blindness received a Legacy Peabody Award and the Tribeca Storyscapes Award — recognitions that place it at the boundary between documentary, game, and art. The Academy hosts it in the Heart School because its central exercise is empathetic immersion: the discipline of perceiving a world defined not by sight but by sound, and discovering that what is lost in one modality may be found, transfigured, in another.