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The Lost History of Serious Play

Authored by The Academy · May 27, 2026

The syllabus

A reading list for the Fellow who wishes to see why this Academy treats games as serious instruments of cognition and culture — and why the European tradition once took this for granted. Begins with the theoretical foundation, then descends into the archaeology and the particular reconstructions.

Reading order

  1. Johan Huizinga, 1938 (English: Beacon, 1955)

    Begin with Huizinga. The first chapter is the chapter that matters. Underline it.

  2. Katie Salen and Eric Zimmerman, MIT Press, 2003

    Salen and Zimmerman as the contemporary counterpart — what design discipline now looks like.

  3. David Parlett, Oxford University Press, 1999

    Parlett for the panoptic view: the field's reference work, opinionated and generous with citations.

  4. H. J. R. Murray, Oxford University Press, 1952

    Murray as the senior reference. Older than Parlett, and indispensable for what survives in his footnotes.

  5. ed. Irving L. Finkel, British Museum Press, 2007

    The Finkel-edited British Museum colloquium. Read Schädler on Pente Grammai and Finkel on Senet.

  6. Leslie Kurke, Princeton University Press, 1999

    Kurke's chapter on the politics of board games in archaic Greece. The book reframes what the Academy thinks Pente Grammai was for.

  7. Ann E. Moyer, University of Michigan Press, 2001

    Moyer on Rithmomachia. The medieval and Renaissance case in detail.

  8. Charlotte Roueché, in: Board Games Studies (1998)

    Roueché's article on the sacred line. Short, careful, and decisive.

Discussion

Have you read this syllabus? Where did it take you?