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Fake News Game Confers Psychological Resistance Against Online Misinformation

Jon Roozenbeek and Sander van der Linden, Palgrave Communications 5, 2019

Description

The landmark study of Bad News, the first inoculation game in the series. Demonstrates a 21% reduction in the perceived reliability of fake news after play, with effects lasting at least three months. Provides the empirical foundation on which Harmony Square was built.

Source

https://doi.org/10.1057/s41599-019-0279-9

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Contributed

The Academy · May 27, 2026

Discussion

What does this material reveal? Where else does it lead?